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Sfumato Stitch Controls | Painter Controls | Basic Techniques | Advanced Techniques | Tips
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Sfumato
approximates graduation of brightness of image with density of stitches
forming small curves and lines. On most dense areas, Sfumato uses fill
stitches to avoid too short stitches. To achieve subtle graduation of
brightness, Sfumato divides whole scale into 4 different shades: Darkest
Thread Color (usually black), Dark Thread Shade, Light Thread Shade and
Lightest Thread Color (usually white).
The
processing of image by Sfumato can be divided into following main steps: 1.
Editing of image and elimination of backround in Painter. When separating image into color areas, Sfumato disregards brightness of image pixels and takes into account only the chromatic components of image, because brightness is later approximated by density and shades as described above. Therefore, chosen Palette Colors in More Controls window are devoid of brightness component. When Sfumato creates Color Map, it approximates all chromatic information of image with several Palette Colors from More Controls Window selected automatically or by user.
Example of manual selection of Palette Colors. For below image (Eva), two color scales are sufficient. Two Palette colors (brown and teal) are placed into largest aggregations of image colors (red dots on Histogram). Green and black lines show how are the whole Histogram and Color Palette divided by colors reduction. Color Scales (upper picture) are created automatically from chosen Palette Colors.
Example of how Sfumato reduces the number of colors and how it separates chromatic and brightness components of an image.
This is the Color Map of original image after reduction of colors. Color Map can be used for manual editing of colors layout. To display Color Map with good contrast, Color Map is draw in untrue Colors. Once the Color Map is created, you can proceed with Preview and Calculation of design, or you can save and retouch Color Map in Painter first.
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