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13. I saw that red, gold and gray colors are mingled on the arm and face of the man (see Preview). I decided to make skin a separate color. I did not wanted to add more colors (just now 7 colors were used), so I decided to use dark gray for skin (I will later replace the dark gray with more appropriate tone). The shirt of the second man that is only partly visible will be of light gray color. As I wanted to make detailed change of colors layout, I needed to edit (retouch) the Color Map of design. I have saved the Color Map to hard disc and then I opened it in Painter instead of 

original image (which I saved to disc too). Color Map opens in Painter in untrue colors for better contrast. The untrue color are always the same regardless of chosen palette colors.

14. I have edited the Color Map with use of polygonal selection tool and Replace Background with Foreground Color command. In untrue colors the brown corresponds to gray threads, blue to red threads and teal to gold threads.
Compare the Color Map on this and above snapshots. The arm and face are filled with dark brown (which means dark gray in real design). The cloth of gladiator is just blue and not mingled with brown like above. The armour is just teal. The shirt of man that is only partly visible is light brown.

Doing this editing of Color Map I have achieved two goals:
- the colors are exactly where I wanted them to be
- the colors do not intermingle so much one into other as before.

15. I have loaded the edited Color Map back into Sfumato and I have also loaded image back into Painter.
Preview shows old picture. The changes did not took effect yet.



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